![]() Drakes are the most maneuverable faction, though their size makes them prone to attack in most terrain. Their Saurian allies are faster and prefer fighting by night and in swamp areas, though they share the Drakes' vulnerability to cold. Unlike other races, most undead units have no traits and no personal names.Ī dragon-like race that fights better by day. Some units are able to drain health from enemies in order to replenish their own, and most are immune to poisoning. The undead rely on easy access to magic and poison attacks. The undead are vulnerable to fire, impact, and arcane attacks, but have high resistance against blade, pierce and especially cold damage. ![]() Units often achieve higher mobility when crossing hills. Most units require little XP (fighting experience) to advance levels. Their focus is on cheap recruiting, brute force, and close combat, fighting much better at night. They are the most diverse faction, with more units than any other faction except the Knalgan Alliance.Ī faction of orcs and goblins, along with troll, and naga allies. These are human cavalry, mages and infantry that ordinarily fight better in the daytime, with mermen allies. They are vulnerable to attack in open terrain, while their human outlaws fight better in this same terrain. Dwarves are also more adept at traversing caves than any other faction and ignore the time of day. Generally, dwarves gain a high defense when occupying mountains and hills. These consist of slow but sturdy dwarves with strong melee attacks, allied with human outlaws who fight better under the cover of darkness. They are generally faster, but slightly weaker than other units in most other terrain. Elves ignore the time of day and have high defense in forests. Most of their level 1 units are capable of both melee and ranged attacks, making the rebels very versatile. The Battle for Wesnoth currently has six default factions to choose from:Ĭonsist mostly of elvish units, with ent-like woses, mermen, and mages. This etymology is explained in the campaign The Rise of Wesnoth. When the project became larger and more elaborate, the developers created a fictional etymology for the name: the inhabitants of the land of Wesnoth came from the West and North, giving Westnorth, which eventually evolved to Wesnoth. ![]() The name Wesnoth was originally developed by the game's creator as a combination of syllables that he thought would sound good as a name for a fantasy land. Campaign stories span the history and geography of the world, but most focus on the eponymous human kingdom of Wesnoth, which suffers frequent invasions of orcish raiders and the undead. The Battle for Wesnoth takes place in a world populated by Tolkienesque races such as humans, elves, dwarves, orcs, and trolls, as well as Wesnoth-specific races such as dragon-like Drakes, which are creatures distantly related to dragons, but are bipedal, have an organized, albeit warlike, culture, and are only about 10 feet tall. Developers have stated that the potential for a skirmish to go better or worse than expected adds excitement and strategic depth to the game. Another important facet of the game is randomness and its manipulation: it is never certain a unit's attack will fail or succeed, only likely or unlikely. Throughout the campaigns, units can advance to higher level counterparts and become more powerful.Ī central design philosophy of the game is the KISS principle for a new idea to be accepted, it should not complicate gameplay. Different types of attacks (melee and ranged), weapon types (pierce, blade, impact, arcane, cold, and fire), and a day-night cycle that alternately favors lawful and chaotic units, alter the amount of damage a unit deals and receives. A unit's defense is based on the terrain it stands on elves, for example, are difficult to hit when fighting in a forest. Games of Wesnoth come both in the form of single-player campaigns and multiplayer matches.Įach unit in Wesnoth has its own strengths and weaknesses. Other concerns are capturing villages that produce gold for unit recruitment, and positioning units to restrict enemy movement. The strategy of battle involves fighting on favorable terrain, at a favorable time of day, and with enemies weak against the player's units. The Battle for Wesnoth is a turn-based wargame played on a hex map.
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